In lieu of free live shows at the neighborhood library, we’re doing free live shows via twitch! The next show is on Sunday November 21 at 2pm (CST/UTC-06), join us!
‘immerse in the lake’ is a remote live coding performance for two laptop performers distributed on two different continents. The performance is based on processing sound generated by crowdsourced and personal site-specific field recordings from Chicago throughout the year. The piece is a real-time improvisation and a free interpretation of John Cage’s ‘A Dip in the Lake’.
Visda Goudarzi and Anna Xambó started this collaboration in summer 2021 for the performance “Livesourcing: Audience Participation in a Live Coding Performance” premiered at Ear Taxi Festival, Chicago, IL, USA. https://youtu.be/FQXAOBvSZBk
Visda Goudarzi is a computer musician working at the intersection of audio and human-computer interaction. Her research interests include sound and music computing, live coding, and data sonification, sound synthesis, and the application of new media in art. She designs and performs using interactive and participatory sonic interfaces. Her sonic works include live electronic performances, live coding and data driven sound. She is an Assistant Professor of Audio Arts and Acoustics at Columbia College Chicago.
Anna Xambó is an experimental electronic music producer and researcher. Her research and practice focus on sound and music computing systems looking at novel approaches to collaborative, participatory, and live coding experiences. To date, she has released three solo recordings: “init” (2010, Carpal Tunnel), “On the Go” (2013, Carpal Tunnel) and “H2RI” (2018, pan y rosas). Her solo and group performances have been presented internationally in Denmark, Germany, Norway, Spain, Sweden, UK and USA. She is currently a Senior Lecturer in music and audio technology at De Montfort University (Leicester, UK) and a member of the Music, Technology and Innovation – Institute of Sonic Creativity (MTI^2).
Gerard Roma investigates the inner life of sounds by poking at computers and other electronic circuits. His work often involves digital transformation of recorded sound textures coerced into algorithmic forms via live coding and self-made audio-visual instruments.